![]() ![]() As far as buildings and objects you're restricted to the objects that are included with X-Plane. And if you're an obsessive pedant like me you can spend days getting the markings just right. Q: How accurate can these airports be? What do people mean when they say these are "lego brick" sceneries?Ī: The airports can be super accurate as far as layout and markings are concerned. My first airport airport was KEMT, a rather modest class D airport, but even that took me many hours to get just right. If you do decide to give this a go, I recommend starting small, very small. WED 1.4 was supposed to include native support for GeoJP2, but that proved troublesome. Also, newer images tend to be GeoJP2 (geotagged JPEG 2000 images) rather than GeoTIFFs which WED supports, requiring a conversion. Sometimes the images are too large for WED to support, so they need to be split and tiled. Unfortunately getting the images into WED can be a bit tricky. The images produced by the USGS are all geotagged (they include geographic coordinates denoting the exact area the image covers) which WED can use to automatically place the overlay images precisely. Resolution varies between areas from a resolution of about 3-meters (each pixel in the image corresponds to 3 meters) down to 0.15-meters (each pixel in the image corresponds to 15 cm). Thankfully the United States Geological Survey makes high resolution orthophotos of the entire US available without restriction (as works of the US federal government, the photos are in the public domain). The most difficult part of making scenery is honestly just at the beginning: getting orthoimagery to use as overlays. WED is pretty straight forward to use once you get used to it and the newest beta (1.4b1) allows you to import directly from the Scenery Gateway, which makes making quick fixes to existing airports super easy. The official manual for WED (the World Editor) is also good. This topic on the Org is a good place to start. If you want to help it's not that hard to get started. I and I know some others have been creating scenery and uploading them to the Gateway on an ad hoc basis. I've also included two pre-filtered views in the spreadsheet: Has Scenery and Has Released Scenery so it's easy to see what's currently available. scenery_score My own secret source formula for determining how "important" an location is.Scenery that has yet to be released will have a YES for has_scenery but empty for scenery_released_version. scenery_released_version The first version of X-Plane the scenery was released in.has_scenery Whether or not any 3D scenery exists for the location in the scenery gateway at all.I've created a spreadsheet which tracks all the locations in the PilotEdge coverage area and their scenery status. I've written a few posts about this, but for those who aren't aware: X-Plane has the Scenery Gateway project, which allows users to create and submit custom versions of airports for inclusion in future releases of X-Plane.
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